
Earlier in the day, we carried the news that Blizzard Entertainment, has finally announced the long-awaited third installment of the Diablo games series - Diablo 3.
Blizzard has opted for Havok physics - acceleratable on both Nvidia and ATI graphics cards, but now owned by Intel - over Physx, the physics platform from Nvidia.Brian Morrisroe, art director, had a few words to say at Blizzard’s Worldwide Invitational 2008 to explain a bit about Diablo III’s general visual and narrative design. Morrisroe stressed on the importance of art design as it relates to narrative and gameplay. As we all know the original Diablo style was inclined towards the horror genre. Morrisroe said, “We were remembering it as a much more dark grey, colorless game. But when we played through the two previous franchises were discovering a lot of vibrancy of the creatures and the environments and that’s something we wanted to expand upon in Diablo III.”
He further added, “We have a new updated engine, we’re in 3D but we decided not to do a full 3D roaming camera. It’s still an isometric game, it’s still very true to the Diablo universe. And when we started looking at that camera, what we could use a fixed isometric camera for as an art staff was probably the best decision we could made. It really makes our job easier to make the art and environments really come alive and just much more vibrant.” Diablo III is stylized (but not cartoonish), and it has retained fantasy environment but added a teaspoon of realism into it. It still has the isometric view of the previous two versions.













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